﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ALPackage;
using UnityEngine.UI;
using System;
using HYOK;

/// <summary>
/// 游戏匹配界面
/// </summary>
///
public class HYGameMatchMono : _AALBasicUIWndMono
{
    [ALHeader("玩家列表")]
    public List<HYPlayerInfoMono> playerInfoMonoList;

    [ALHeader("不同状态显隐")]
    public NPCommonEnumStatInfo<EGameStatus> gameStatusShowInfoList;

    [ALHeader("开始匹配按钮")]
    public GameObject startMatchBtn;

    public static string assetPath { get { return UIResPathAssistant.getAssetPath(2501); } }
    public static string objName { get { return UIResPathAssistant.getObjName(2501); } }
}
